217 lines
7.0 KiB
HTML
217 lines
7.0 KiB
HTML
<!DOCTYPE html>
|
|
<html>
|
|
|
|
<head>
|
|
<title>2019nCov draw by Cheney</title>
|
|
<script type="text/javascript" src="./three.js"></script>
|
|
<script src="./ColladaLoader.js" type="text/javascript"></script>
|
|
<script src="./OrbitControls.js" type="text/javascript"></script>
|
|
<script src="./jquery.min.js"></script>
|
|
<script type="text/javascript" src="./stats.min.js"></script>
|
|
<script type="text/javascript" src="./SVGRenderer.js"></script>
|
|
|
|
<script id="vertexShader" type="x-shader/x-vertex">
|
|
uniform vec3 viewVector;
|
|
uniform float c;
|
|
uniform float p;
|
|
varying float intensity;
|
|
void main()
|
|
{
|
|
vec3 vNormal = normalize( normalMatrix * normal );
|
|
vec3 vNormel = normalize( normalMatrix * viewVector );
|
|
intensity = pow( c - dot(vNormal, vNormel), p );
|
|
|
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
}
|
|
</script>
|
|
|
|
<!-- fragment shader a.k.a. pixel shader -->
|
|
<script id="fragmentShader" type="x-shader/x-vertex">
|
|
uniform vec3 glowColor;
|
|
varying float intensity;
|
|
void main()
|
|
{
|
|
vec3 glow = glowColor * intensity;
|
|
gl_FragColor = vec4( glow, 1.0 );
|
|
}
|
|
</script>
|
|
<style>
|
|
body {
|
|
/* set margin to 0 and overflow to hidden, to go fullscreen */
|
|
|
|
margin: 0;
|
|
overflow: hidden;
|
|
}
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
|
|
<div id="Stats-output">
|
|
</div>
|
|
<!-- Div which will hold the Output -->
|
|
<div id="WebGL-output">
|
|
</div>
|
|
|
|
<!-- Javascript code that runs our Three.js examples -->
|
|
<script type="text/javascript">
|
|
// once everything is loaded, we run our Three.js stuff.
|
|
$(function () {
|
|
var mouseX = 0, mouseY = 0;
|
|
var human;
|
|
camstep = 0;
|
|
|
|
var stats = initStats();
|
|
|
|
// create a scene, that will hold all our elements such as objects, cameras and lights.
|
|
var scene = new THREE.Scene();
|
|
|
|
// create a camera, which defines where we're looking at.
|
|
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
|
|
|
|
// create a render and set the size
|
|
var renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
|
|
|
|
renderer.setClearColor(0x000000, 1.0);
|
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
renderer.shadowMapEnabled = true;
|
|
renderer.shadowMapType = THREE.PCFShadowMap;
|
|
|
|
|
|
materialCameraPosition = camera.position.clone();
|
|
materialCameraPosition.z += 10;
|
|
|
|
// position and point the camera to the center of the scene
|
|
camera.position.x = -10;
|
|
camera.position.y = 0;
|
|
camera.position.z = 15;
|
|
lookAt = scene.position;
|
|
lookAt.y = 15;
|
|
camera.lookAt(lookAt);
|
|
|
|
// add subtle ambient lighting
|
|
var ambientLight = new THREE.AmbientLight(0x0c0c0c);
|
|
//scene.add(ambientLight);
|
|
|
|
|
|
// add the output of the renderer to the html element
|
|
$("#WebGL-output").append(renderer.domElement);
|
|
|
|
var customMaterial = new THREE.ShaderMaterial(
|
|
{
|
|
uniforms: {
|
|
"c": { type: "f", value: 1.0 },
|
|
"p": { type: "f", value: 3 },
|
|
glowColor: { type: "c", value: new THREE.Color(0x84ccff) },
|
|
viewVector: { type: "v3", value: materialCameraPosition }
|
|
},
|
|
vertexShader: document.getElementById('vertexShader').textContent,
|
|
fragmentShader: document.getElementById('fragmentShader').textContent,
|
|
side: THREE.FrontSide,
|
|
blending: THREE.AdditiveBlending,
|
|
transparent: true,
|
|
opacity: 0.1,
|
|
depthWrite: false
|
|
});
|
|
|
|
var manager = new THREE.LoadingManager();
|
|
manager.onProgress = function (item, loaded, total) {
|
|
console.log(item, loaded, total);
|
|
};
|
|
// var loader = new THREE.OBJLoader(manager);
|
|
// loader.load('body_anatomy3.obj', function (object) {
|
|
// console.log(object);
|
|
// object.traverse(function (child) {
|
|
// if (child instanceof THREE.Mesh) {
|
|
// console.log(child);
|
|
// child.material = customMaterial;
|
|
// }
|
|
// });
|
|
// object.position.y = 4;
|
|
// object.scale.x = 0.01;
|
|
// object.scale.y = 0.01;
|
|
// object.scale.z = 0.01;
|
|
// human = object;
|
|
// scene.add(human);
|
|
// });
|
|
var loader = new THREE.ColladaLoader();
|
|
loader.load("./model.dae", function (collada) {
|
|
|
|
console.log("collada", collada)
|
|
collada.scene.children[0].material = customMaterial;
|
|
daeModel = collada.scene;
|
|
daeModel.scale.set(5, 5, 5);
|
|
daeModel.position.set(0, 0, 0);
|
|
scene.add(daeModel);
|
|
//参考坐标轴
|
|
var axisHelper = new THREE.AxisHelper(500);
|
|
scene.add(axisHelper);
|
|
},
|
|
function (xhr) {
|
|
console.log((xhr.loaded / xhr.total * 100) + "% loaded");
|
|
});
|
|
|
|
// call the render function
|
|
var step = 0;
|
|
render();
|
|
|
|
function render() {
|
|
stats.update();
|
|
|
|
// camstep += 0.02;
|
|
//
|
|
// camera.position.x = -20 * (Math.cos(camstep));
|
|
// camera.position.z = (20 * (Math.sin(camstep)));
|
|
// camera.position.y = 20;
|
|
|
|
camera.lookAt(lookAt);
|
|
//
|
|
// if (human) {
|
|
// //human.rotation.y += 0.02;
|
|
// materialCameraPosition = camera.position.clone();
|
|
// materialCameraPosition.z += 10;
|
|
// human.traverse(function (child) {
|
|
// if (child instanceof THREE.Mesh) {
|
|
// //console.log(child.material.uniforms.viewVector);
|
|
// child.material.uniforms.viewVector.value =
|
|
// new THREE.Vector3().subVectors(camera.position, human.position);
|
|
// }
|
|
// });
|
|
// }
|
|
|
|
//sphere.material.uniforms.viewVector.value = new THREE.Vector3().subVectors(camera.position, sphere.position);
|
|
|
|
// render using requestAnimationFrame
|
|
requestAnimationFrame(render);
|
|
renderer.render(scene, camera);
|
|
}
|
|
|
|
function initStats() {
|
|
|
|
var stats = new Stats();
|
|
|
|
stats.setMode(0); // 0: fps, 1: ms
|
|
|
|
// Align top-left
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.left = '0px';
|
|
stats.domElement.style.top = '0px';
|
|
|
|
$("#Stats-output").append(stats.domElement);
|
|
|
|
return stats;
|
|
}
|
|
|
|
var Controls;
|
|
|
|
// 初始化控制器
|
|
function initControls() {
|
|
Controls = new THREE.OrbitControls(camera);
|
|
}
|
|
initControls()
|
|
|
|
});
|
|
</script>
|
|
</body>
|
|
|
|
</html> |