fullstack.web/swa/2019nCoV/bkp.html

137 lines
4.0 KiB
HTML
Raw Normal View History

2022-12-22 06:57:51 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>2019nCov draw by Cheney</title>
<style type="text/css">
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%
}
</style>
<script src="./three.js" type="text/javascript"></script>
<script src="./ColladaLoader.js" type="text/javascript"></script>
<script src="./OrbitControls.js" type="text/javascript"></script>
<script type="text/javascript">
var scene, camera, renderer, daeModel;
// 获得可见区域宽度
var width = document.documentElement.clientWidth;
// 获得可见区域的高度
var height = document.documentElement.clientHeight;
//初始化场景
function initScene() {
scene = new THREE.Scene();
}
//初始化摄像机
function initcamera() {
aspect = width / height;
D = 8;
camera = new THREE.OrthographicCamera(-D * aspect, D * aspect, D, -D, 1, 1000);
//camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight,0.1,200)
camera.position.set(300, -300, 300);
camera.lookAt(new THREE.Vector3(0, 0, 0));
camera.up.x = 0;
camera.up.y = 0;
camera.up.z = 1;
//camera.rotation.z = 1 / 6 * Math.PI;
//camera.rotation.z = 5/6*Math.PI;
}
function initthree() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
renderer.setClearColor(0xffffff);
document.body.appendChild(renderer.domElement);
/*
var spotLight = new THREE.SpotLight( 0xffffff );
spotLight.position.set( 100, 1000, 100 );
spotLight.castShadow = true;
spotLight.shadow.mapSize.width = 1024;
spotLight.shadow.mapSize.height = 1024;
spotLight.shadow.camera.near = 500;
spotLight.shadow.camera.far = 4000;
spotLight.shadow.camera.fov = 30;
scene.add( spotLight );
*/
}
function initlight() {
var light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(300, -300, 200);
scene.add(light);
var ambientLight = new THREE.AmbientLight( 0xffffff, 0.2 );
scene.add( ambientLight );
var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
camera.add( pointLight );
}
function LoadModel() {
var loader = new THREE.ColladaLoader();
loader.load("./model.dae", function (collada) {
console.log("collada", collada)
daeModel = collada.scene;
daeModel.scale.set(5, 5, 5);
daeModel.position.set(0, 0, 0);
scene.add(daeModel);
//参考坐标轴
var axisHelper = new THREE.AxisHelper(500);
scene.add(axisHelper);
},
function (xhr) {
console.log((xhr.loaded / xhr.total * 100) + "% loaded");
});
}
//初始化渲染器
function render() {
requestAnimationFrame(render);
renderer.clear();
renderer.render(scene, camera);
//if( daeModel ){
// daeModel.rotation.z++;
//}
}
var Controls;
// 初始化控制器
function initControls() {
Controls = new THREE.OrbitControls(camera);
}
function startGame() {
console.log('Load Model started...');
initScene();
initcamera();
initthree();
initlight();
LoadModel();
render();
initControls();
}
</script>
</head>
<body onload="startGame()" onresize="startGame()">
</body>
</html>