fullstack.web/swa/html/three.html

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2022-12-22 06:57:51 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
html, body {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
overflow: hidden;
}
/*canvas {*/
/*width: 100%;*/
/*height: 100%*/
/*}*/
</style>
</head>
<body>
<script type="application/javascript" src="three.js"></script>
<script type="application/javascript" src="stats.min.js"></script>
<script>
console.log( "document.body.clientWidth", document.body.clientWidth )
console.log( "document.body.clientHeight", document.body.clientHeight)
console.log( "document.body.offsetWidth", document.body.offsetWidth)
console.log( "document.body.offsetHeight", document.body.offsetHeight)
console.log( "document.body.scrollWidth", document.body.scrollWidth)
console.log( "document.body.scrollHeight", document.body.scrollHeight)
console.log( "document.body.scrollTop", document.body.scrollTop)
console.log( "document.body.scrollLeft", document.body.scrollLeft)
console.log( "window.screenTop", window.screenTop)
console.log( "window.screenLeft", window.screenLeft)
console.log( "window.screen.height", window.screen.height)
console.log( "window.screen.width", window.screen.width)
console.log( "window.screen.availHeight", window.screen.availHeight)
console.log( "window.screen.availWidth", window.screen.availWidth)
var mouseX = 0;
var mouseY = 0;
var w = document.body.clientWidth
var h = document.body.clientHeight
document.addEventListener('mousemove', onDocumentMouseMove, false );
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - w/2 );
mouseY = ( event.clientY - h/2 );
}
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, w / h , 0.1, 500);
// var camera = new THREE.OrthographicCamera( w / -2, w /2, h/ 2, h/-2, 0.1, 500 );
var far = 50
camera.position.x = 0;
camera.position.y = - far / 2;
camera.position.z = far;
// camera.up.set(1, 1, 1)
camera.lookAt(new THREE.Vector3( 0, 0, 0 ));
// console.log("scene.position)", scene.position)
var renderer = new THREE.WebGLRenderer({
antialias:true
});
renderer.setSize(w, h);
var stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px';
document.body.appendChild(renderer.domElement);
document.body.appendChild(stats.domElement);
{
{
var light = new THREE.AmbientLight(0xFFFFFF);
light.position.set(100, 100, 200);
scene.add(light);
}
}
// {
// var light = new THREE.DirectionalLight(0xFFFFFF, 1.0, 0);
// light.position.set(200, 100, 0);
// scene.add(light);
// }
// {
// var geometry = new THREE.CubeGeometry( 50, 50, 50, 4, 4);
// // B start
// var material = new THREE.MeshLambertMaterial( { color:0x880000} );
// // B end
// var mesh = new THREE.Mesh( geometry,material);
// mesh.position = new THREE.Vector3(0,0,0);
// scene.add(mesh);
// }
{
// 网格的边长是1000每个小网格的边长是50
var helper = new THREE.GridHelper( 1000, 50 , 0x0000ff, 0x808080 );
scene.add( helper );
}
var curMeth;
{
var geometry = new THREE.BoxGeometry( 1,1,1 );
for ( var i = 0; i < geometry.faces.length; i += 2 ) {
var hex = Math.random() * 0xffffff;
geometry.faces[ i ].color.setHex( hex );
geometry.faces[ i + 1 ].color.setHex( hex );
}
var material = new THREE.LineBasicMaterial( { vertexColors: THREE.FaceColors} );
var mesh = new THREE.Mesh( geometry,material);
mesh.position = new THREE.Vector3(0, -10 ,0);
scene.add(mesh);
curMeth = mesh
}
var watting;
{
var loader = new THREE.FontLoader();
//导入字体设定字体这里的话你们找对自己的字体路径可能和我的不一样的下载的three.js包里面examples/fonts里面有字体
loader.load('./helvetiker_bold.typeface.json', function(font) {
// 文字
var text = "Watting...";
var g = new THREE.TextGeometry(text, {
// 设定文字字体,
font: font,
//尺寸
size: 20,
//厚度
height: 5,
});
//计算边界,暂时不用管
g.computeBoundingBox();
{
g = new THREE.EdgesGeometry(g); //或WireframeGeometry(几何)
var mat = new THREE.LineBasicMaterial({color : 0xffffff, linewidth : 2});
var wireframe = new THREE.LineSegments( g , mat );
scene.add(wireframe);
watting = wireframe
}
// //3D文字材质
// var m = new THREE.LineBasicMaterial({color: 0xffff00});
// var mesh = new THREE.Mesh(g, m);
// mesh.position = new THREE.Vector3(0, -100, 0);
//
// // 加入到场景中
// scene.add(mesh);
})
}
{
var loader = new THREE.FontLoader();
//导入字体设定字体这里的话你们找对自己的字体路径可能和我的不一样的下载的three.js包里面examples/fonts里面有字体
loader.load('./yahei.json', function(font){
{
var xMid;
var color = 0x006699;
var matDark = new THREE.LineBasicMaterial( {
color: color,
side: THREE.DoubleSide
} );
var matLite = new THREE.MeshBasicMaterial( {
color: color,
transparent: true,
opacity: 0.4,
side: THREE.DoubleSide
} );
var message = "亿企云平台";
var shapes = font.generateShapes( message, 10 );
var geometry = new THREE.ShapeBufferGeometry( shapes );
geometry.computeBoundingBox();
xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
geometry.translate( xMid, 0, 0 );
// make shape ( N.B. edge view not visible )
text = new THREE.Mesh( geometry, matLite );
text.position.z = - 10;
scene.add( text );
// make line shape ( N.B. edge view remains visible )
var holeShapes = [];
for ( var i = 0; i < shapes.length; i ++ ) {
var shape = shapes[ i ];
if ( shape.holes && shape.holes.length > 0 ) {
for ( var j = 0; j < shape.holes.length; j ++ ) {
var hole = shape.holes[ j ];
holeShapes.push( hole );
}
}
}
shapes.push.apply( shapes, holeShapes );
var lineText = new THREE.Object3D();
for ( var i = 0; i < shapes.length; i ++ ) {
var shape = shapes[ i ];
var points = shape.getPoints();
var geometry = new THREE.BufferGeometry().setFromPoints( points );
geometry.translate( xMid, 0, 0 );
var lineMesh = new THREE.Line( geometry, matDark );
lineText.add( lineMesh );
}
scene.add( lineText );
}
if ( watting ){
setTimeout(function () {
scene.remove( watting )
}, 10000 )
}
});
}
// {
// var geometry = new THREE.CylinderGeometry( 5,5,5);
// var material = new THREE.MeshLambertMaterial( { color:0xFFFFFF} );
// var mesh = new THREE.Mesh( geometry,material);
// mesh.position = new THREE.Vector3(0,0,0);
// scene.add(mesh);
// }
// {
// var axisHelper =new THREE.AxisHelper(20);
// scene.add(axisHelper);
//
// }
// {
//
//
//
// var material = new THREE.LineBasicMaterial( { vertexColors: true } );
// var color0 = new THREE.Color( 0x444444 );
// var color1 = new THREE.Color( 0xFF0000 );
// var color2 = new THREE.Color( 0x00FF00 );
// var color3 = new THREE.Color( 0x0000FF );
//
//
// // 线的材质可以由2点的颜色决定
// var p0 = new THREE.Vector3( 0, 0, 0 );
// var p1 = new THREE.Vector3( 100, 0, 0 );
// var p2 = new THREE.Vector3( 0, 100, 0 );
// var p3 = new THREE.Vector3( 0, 0, 100 );
// var geometry1 = new THREE.Geometry();
// geometry1.vertices.push(p0);
// geometry1.vertices.push(p1);
// geometry1.colors.push( color0, color1 );
//
// var geometry2 = new THREE.Geometry();
// geometry2.vertices.push(p0);
// geometry2.vertices.push(p2);
// geometry2.colors.push( color0, color2 );
// // geometry.vertices.push(p3);
//
// var geometry3 = new THREE.Geometry();
// geometry3.vertices.push(p0);
// geometry3.vertices.push(p3);
// geometry3.colors.push( color0, color3 );
//
// var line1 = new THREE.Line( geometry1, material, THREE.LineSegments );
// var line2 = new THREE.Line( geometry2, material, THREE.LineSegments );
// var line3 = new THREE.Line( geometry3, material, THREE.LineSegments );
//
// scene.add(line1);
// scene.add(line2);
// scene.add(line3);
// }
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
function round(a, b, r, angle) {
var na = r * Math.sin( angle )
var nb = r * Math.cos( angle )
return {
na,nb
}
}
var angle = 0
var v = 0.01
setInterval(function () {
if ( v == 0.01 ){
v = 0.1
} else {
v = 0.01
}
}, 3000 )
function animate() {
// // curMeth.rotation.y += 0.01;
// camera.position.x += ( mouseX - camera.position.x ) * 0.05;
// camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
// // 相机永远指向场景的原点位置场景的位置默认在世界坐标的原点而且一般我们不会移动scene的位置
// camera.lookAt( scene.position );
// camera.position.x = camera.position.x - 0.11;
angle += v
var p = round(camera.position.x, camera.position.z, 50, angle)
camera.position.x = p.na
camera.position.z = p.nb
camera.lookAt( scene.position )
stats.update()
render();
requestAnimationFrame( animate );
}
animate()
</script>
</body>
</html>